Bradford’s Revised Computing Curriculum

Over the summer break the Curriculum Innovation team have been further developing the Computing Curriculum. The previous versions of the curriculum had been split into seven strands and there were a large number of objectives. Many teachers found it difficult to teach all the strands and objectives for their year group especially with the pressures of teaching English, Maths and all the other areas of the curriculum.


After listening to feedback from teaching staff and SLTs we decided to streamline the curriculum and reduce the number of strands and learning objectives that each year group had to cover. As a result there are now five strands (Computer Science, Data Handling, Media, (e)Safeguarding and Information Literacy) as well as a curriculum designed for EYFS settings.

Each objective in each strand has a description as seen below in the Data Handling strand:-

DH4: Organise and interpret data as a simple graph.

Description: Use a simple graphing/pictogram application to record information and label the axes. Enter data accurately and edit mistakes. Use graphs to create and answer questions and understand that if data has not been entered accurately it cannot be used to provide the answers to questions.

We have also written a guide to how you could teach each objective. The teaching ideas for DH4 are:-

2Graph and 2Count from Purple Mash allow pupils to create graphs and pictograms respectively. 2Graph can also be used on an iPad. There is a free alternative application called Grapher although it’s not as friendly for key stage one children. If you have J2E’s JIT application there are built in graph and pictogram makers. Asking questions that can only be answered yes/no will lead on to pupils using a branching database that has already been made for them. Branching databases are a great way of sorting and categorising objects and then running the database to test the way the objects have been sorted. It’s also has links with logical thinking and algorithm testing as we mentioned in the Computer Science strand. This can be done without technology by playing Guess Who style games such as trying to guess a mystery person in the class in a playground game by eliminating groups with a series of questions needing yes/no answers.

We have hundreds of resources, links, videos and tutorials to help you in your teaching of this curriculum. This curriculum is only available to those schools who subscribe to Curriculum Innovation Premium Services. To organise a subscription for your school click here or e-mail

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