New for September 2016 – The Game Maker’s Toolkit
From this September children in years five and six will be able to use our brand new games maker’s toolkit to help them code their own arcade style games using Scratch. The toolkit will be a key resource for the year five and six Computer Science strand of our Computing Curriculum. It’s comprised of videos and snippets of code based around important areas to consider when building a game.
The idea here is that children play games and then decompose them. We have lots of examples in the supporting resources in our scheme of games they could play. They learn how games are made of different features such as moving, scoring, colliding, collecting and shooting to name a few. They can then design their own games and use the scripts and help videos in the toolkit to build their own versions. You can see from the picture above our guide covers most areas of game creation. Whilst planning their game on paper children can use the toolkit to check that they can actually carry out the steps to create their game. I’ve come across schemes of work that encourage children to come up with brilliant ideas for games and programs but then disappoint them as the programming software doesn’t allow them to make the program anything like they envisaged.
Following instructions step by step to make a game exactly the same as one in a video can be a useful starting point but this toolkit will allow children to take the next steps. They can invent their own games and use the guides in the toolkit to code the features their program needs. Their games will cover sequence, selection, repetition, variables, inputs and outputs. This allows children to be more creative and independent in their design, they can make games for a specific purpose and audience working with a resource designed for personalised learning. For more information leave a comment, email me or tweet me @idletim